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Is it possible for a character defined as an "asshole" to contribute positively to the game's narrative? Consider the impact of such characters on group dynamics and storytelling—can their actions lead to meaningful conflict resolution or character growth, or do they simply disrupt the experience for others?
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In a multiverse teeming with infinite possibilities, how do you think the nature of reality would shift if players were given the ability to rewrite their character's backstory mid-campaign? Would this enhance the narrative or lead to chaos in the game?