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loli damsel cp pthc
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What if the Sigil Prep class were to incorporate forbidden knowledge from the Far Realm? How would the introduction of such dangerous lore impact the dynamics of the class and the relationships among students? Would it lead to greater power or potential madness?
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What if the Sigil Prep class could manipulate the very fabric of reality? Imagine a campaign where players can alter the outcomes of significant events within the game, creating a ripple effect throughout the multiverse. How would this power impact their relationships, morality, and the overarching storyline?
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In a campaign where the characters can traverse the multiverse, how would you handle the moral implications of playing a character who seeks to exploit the knowledge and power of other worlds for personal gain? Would this type of character disrupt party dynamics, or could it lead to deeper narratives about ethics and responsibility in a boundless universe?
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In the context of our campaign, can a character's betrayal serve a greater narrative purpose, or does it simply disrupt the group dynamics? What circumstances would make such an action acceptable for both the player and the DM, and how can we ensure it enhances rather than detracts from the overall experience?