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So this is where I'll put the info that will be needed for our knowledge, and it'll grow cause I'm bound to forget something or something will pop up that will need to be added, but here's the big things first
- This is going to be homebrewed a good bit so race wise I'm open to anything, just send a link of the race first, I don't have a book so I go to the online books for info.
- We're going to use a point buy system here, and everyone gets a grand total of 42 points to play with for their character sheet, now we'll be using 5e sheets but I'm using the point buy of 3.5 on Myth Weavers, just so there's no confusion.
- All characters get 5 feats but that's also max, sense they're tough to get normally we'll keep it to this.
- The world is taking place in an Archipelago styled world with few big continents and is in the pirate age, say somewhere around roughly 17th and 18th century.
- This is meant to be a fun game where everyone has a laugh. If one person does not have at least a chuckle while playing then I'm doing something wrong, think pirate mixed with vaudeville acts. So let loose and have fun!
- That being said, combat is going to be a bit...let's say different as well, everyone starts at level 1 of course, but as your character levels up they get max HP every level up so no need to roll for that, also think of a Dynasty Warrior styled combat. Majority of enemies are going to be minion like guys so fair warning if that's not your cup of tea.
Like I said I'm probably missing a lot of stuff but this is the first for me DMing online so this is going to evolve as it goes.
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Okay, so something that popped up for me, as of now muskets and pistols are based off of heavy crossbows and hand crossbows respectivly for dice stats, if anyone has another source they wish to bring to the table I will gladly look it over, but for now this is what they're based for now.
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Now there is one thing I wanted to post here and hope that folks will find, even if the story has gone off for a while and someone wants to join, by all means please do, the way I intend to set it up is to allow anyone and everyone who wants to join to be able to, so early or late entries won't be a problem. Just didn't want someone to think that sense the story is started that it's too late, it's never too late.
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Nothing was here ignore it.
Last edited by Sarielvailo (4/11/2018 12:26 am)
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Cannons: Uses dex for attack and damage. Add you profency. Cannons are secured and easy to aim and the enemy ships are big enough to aim at easly.
Regular: 2d12
Explosive 2d12+1d20 fire damage [Non magical ships take twice fire damage]
Mortar 3d12
Mortar spread shot 6d12
[Mortar shots are hard to come by, most places don[t sale them and even fewer sale the spread shot, these are military grade ammo that can only be looted.]
Last edited by WoodrowLand (4/21/2018 1:12 pm)
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Okay, thanks to Rosé we have a more offical piece of material for our sea faring journey.
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Forums are great, but some of you might want some live feedback. Therefore I have just registered the channel #player.io on freenode. Join us today everybody is welcome
/Benjaminsen
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It’s that time again, I invite all AB family to vote and/or nominate your favorite player for the 2nd quarter of this crazy 2020. I would like to nominate MASE for player of the 2nd quarter.
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Hi. I am also a great fan of this mod. I made a new version of the PlayerDialogs mod, based on croxxxs version with the /reload_dialogs command. My version of the mod adds also a command, called /list_dialogs. It shows a player with the privilege "list_dialogs" all available dialogs. For example if the server has the dialogs /rules and /info, it will show you:
List of available dialogs:
/rules
/info
I think this version is really useful
Regards,
Manic97
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Will there be logs, minutes, or recordings posted of the player staff meeting?
Also, has any consideration been given to having a forum thread or the like that players who wont be able to attend can post a question or two to?